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This portion of the Journal chronicles our adventurers mission to assist a monastic order and it's leader. It's something of a mystery. A secret conspiracy. An enigma involving a bestiary, a meteorite, and the 'Books of Prophecy'. Stay tuned to learn more about this new quest. Stay tuned to hear more about the newest party members. Stay tuned for adventure! |
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Real-world date: 07 Aug 2004
Now that we are back from the magic axe adventure, and have split up the booty, it's near time to do some training. And what great loot it was! I got three magic items that will help protect me from danger: A small ring of protection, some super hardened greaves, and gauntlets that allow me such dexterity I can swing my mace twice as fast. I wish I had these when we battled those blood thirsty evil trolls, damn them to the netherworld. I'm really looking forward to working with a high level cleric who can teach me something more about my chosen profession. Although, I know I'll be more than ready for another adventure after 12 long weeks of learning. I went to the Temple today and met with the high priestess. I've been contemplating what special powers my holy symbol (from Misha Devi) will be imbued with. She was very straight forward and polite as always. I'm just glad she agreed to meet with me on such short notice. She said she was sorry to hear about our dead comrades. I appreciated her words, but it made me sad all over again. They will be missed, especially the beautiful Elven ranger. Perhaps it's better that I did not express my feelings out in the open. When I asked the high priestess her advise on the symbol, she told me to seek out Telkan Nacklu. I thanked her for her audience and her comforting words. When I went to look for Telkan, whom I had just met on the way in, he had already left the building. Funny, both Favius the acolyte and Telkan gave me a coin, and I have yet to look at them. I will have to remember to empty out my purse when I get back to my room. Favius took me to a cab that brought me to the "Smithy and Barding" building. Telkan asked to see my symbol. He put on these shimmering black gloves to examine the symbol, and asked what magic I favored. When I told him luck and healing, he seemed to know exactly what needed to be done. He told me to come back in a week. As curious as I was, out of respect for him, I did not ask him any questions about what he had in mind. I was truly hoping that Tymora would grant me greater powers of speaking and leadership, but I have the feeling the symbol will help me with the spell casting of my specialization. Perhaps I will have to find another way to battle the undead. Now that I mention the word leadership, a curious thing happened when our group elected officials for the corporation. They elected me as the group leader. While I'm the best choice for speaking in large crowds, I wonder if my fellow companions haven't made a mistake. Ashedyn is the most intelligent friend I've ever traveled with... and our copper-top Duracell is every bit as wise and myself. I wonder if they wouldn't have made better leaders. Well... maybe he will lend me his quick mind when needed and she her caring heart, and the right decisions will be made. Please Tymora, I pray that I don't let down the only family I have left. This night at dinner, we met two more traveling companions: A stuck up Sun Elf and a brazen Orog fighter. I have no doubt that both have good hearts; the Sun Elf said some things though that made me wonder if he really wanted to be part of the group. It's my job to make sure that each member will protect the other. Rezigrene will have a hard time in town where there are lots of Humans, but she seems to be warming to the group very naturally. Alcarenque on the other hand may never warm to the group. Heck, he wouldn't even stay in the same building as the rest of us. Perhaps if we offer him our friendship, he will offer his in return. I hope we can persuade him to see that this isn't a job, and that he will be a respected and needed member. DM's note: The party has returned to Willip, split up their loot and rearranged their membership. Deceased are: Emrikol-Oz, Solindria and Nibori. Joining the group are Rezigrene and Alcarenque. The party is well balanced, trained, and resupplied They still need to train for next level, but they've already selected a new adventure. They're planning to assist a monastic order and it's leader. It's something of a mystery. A secret conspiracy. An enigma involving a bestiary, a meteorite, and the 'Books of Prophecy'. Stay tuned to learn more about this new quest. Stay tuned to hear more about the newest party members. Stay tuned for adventure! |
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Real-world date: 07 Aug 2004
3 Augot 1001
And the last thing is that even though we've never been there, we could all tell someone exactly how to get to the Tower of the Heavens as if we had been there before. DM's note: The party has returned to Willip, split up their loot and rearranged their membership. Deceased are: Emrikol-Oz, Solindria and Nibori. Joining the group are Rezigrene and Alcarenque. The party is well balanced, trained, and resupplied They still need to train for next level, but they've already selected a new adventure. They're planning to assist a monastic order and it's leader. It's something of a mystery. A secret conspiracy. An enigma involving a bestiary, a meteorite, and the 'Books of Prophecy'. Stay tuned to learn more about this new quest. Stay tuned to hear more about the newest party members. Stay tuned for adventure! |
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Real-world date: 21 Aug 2004
Augot 8, 1001 I started my training today with the beautiful Prentice Backend. She's a fine teacher with great patience. She often tells me that I have a true heart to serve Tymora, which translated means: I'm not very smart, but I try hard. I shall miss her when I am forced to find a new teacher at next level. This evenings meeting was another interesting dinner. X told us that we owed him some gold for paying the tax man that apparently came around during the day. We promptly reimbursed him and thanked him for taking care of our debt. Duracell also told us a little about her day. She told us that she gave the priest, Daniel Ecobar, 1500 gold. 750 for her family back home and 750 as a donation to the church. After that we met two new adventurers, oddly enough, both of them are rangers. There's Zeddishous Zolander, or Zed, an Aasimar Male who boasts of excellence in archery and tracking. Perhaps Ashedyn and he can give each other tips on the other's bowmanship. And there's Eilownwy, or El, a Wild Elf female, whose sword arms appear to be finely tuned for carving up trolls. Both have a wealth of personality, and neither of them are lacking in the looks department. Rezigrene offered El a drink of her wonderful Grzk (A fermented alcoholic drink made of spoiled Yak's milk, partially digested snails, oils from a hot pepper, 100 proof grain alcohol, and a pinch of cinnamon). I tried my best to keep from laughing, but the strong Elf heaved her dinner on the floor after one swig. I can't say I blame her- the drink is amazingly awful. Our poor High Elf - Alcarenque, almost heaved himself, but he was able to keep it down. To say the least, he didn't seem very happy at all about the experience. I half expected him to make a crack about the Elf, but he was uncharacteristically silent. After dinner Rezigrene and Zed arm wrestled. Rezigrene won left handed, and Zed won right handed. All night long, Rezigrene was eyeing my golden gauntlets. She finally asked if she could try them on and was astounded at how fast she could twirl her huge axe. Zed also noticed my ring of protection. They liked them so much they offered me market price for them. I surely needed to pad my bank account a little after helping the party purchase the arbalest. Augot 9, 1001 In the morning before training, I stopped by the courier service and had Nibori's swords sent to her family. Augot 16, 1001 On one of my training breaks, I was able to meet with Telkan Nacklu. He presented me with the greatest gift a priest of Tymora could ever hope for. It was a beautiful amulet, shaped like a gold and platinum coin with Tymora's likeness engraved upon it. Telkan said that the holy symbol would allow the casting of luck and healing spells with greater potency. I really didn't care what it did, just that it was a gift from my Goddess. I prayed the next morning for a very long time. I feel Lady Luck is with me more now than ever before. Novius 22, 1001 We finally got started on our trek to save Shalfey the sage of the Tower of Heavens. In a magical ceremony, we spoke out loud some of the memories from the monks while we held hands in a circle. The magical circle transported us next to lake Icemelt, between the great Earthfast and Earthspur mountains. Moments after we appeared a stout war pony walked right up to El and nuzzled her as if it was waiting for her. El reached in the bags it was carrying and fed it some oats. There were also four dead monks lying at our feet wearing white robes that had embroidered symbols of the high tower of the heavens on them. Their bodies had been gnawed on by the local wild life, but we couldn't figure out what had killed them. We were able to purchase a map of the area for 50 gold before we left, and heard a rumor that this area was home to some creatures called Remorhaz — Giant reptiles whose bodies are so hot that they can tunnel through ice. Zed found a book on one of the monks — an illustrated beastiary. This must be the book that we're supposed to take to Derwyth the Half-Elven. We could see the tower from where we were, so we headed that way to figure out which wooded area this Derwyth must be in. We camped before night fall and will hopefully make the tower before noon tomorrow. I pray there will be no more dead bodies there. DM's note: The party has picked up two more members. Two more Rangers: Zeddishous the Aasimar and Eilownwy the Wild Elf. Both of these adventurers have been accepted into the group, and they hope to be valuable additions to the team. With everyone's training completed and the party re-supplied, it's time to set out on the next adventure. After a teleportation ritual, the party finds itself on the windswept shores of lake Icemelt. With the Tower of Heavens in sight, a new adventure has begun. Where did the falling star land? Who is this Derwyth? What of Shalfey? With dead monks paving the way, our adventurers set out on a path of mystery and danger. Join us as they follow the path ahead... |
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Real-world date: 4 Sep 2004
23 Novius 1001 DM's note: A new adventure has begun. After a short trip to the 'Tower of the Heavens', and three encounters with hostile denizens, the party is still left with many questions. Where did the falling star land? Who is this Derwyth? What of Shalfey? With dead monks paving the way, our adventurers set out on a path of mystery and danger. Join us as they follow the path ahead... |
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Real-world date: 18 Sep 2004
27 Novius 1001 Ever since Hadley had mistaken Thalidimar for a woman, me and Duracell have been talking about how to get Thalidimar out of the spokesman position he's been in for our group. We've had quiet discussions with Rezigrene and Zeddishous about it, and they agreed that our group as a whole would make a better impression with people we meet if the person that talked to them wasn't a cross-dressing weirdo. In fact, Rezigrene was all for booting him out of being group leader altogether, but I think she just wants the position for herself. People are starting to take that group charter thing way too seriously. We only wrote it up because we had to so we could register as an "official" adventuring group and get less money taken away every time that tax guy comes around to rob us. Right? Anyway, we didn't need to worry nearly as much as we did about how difficult Thalidimar might make things when we asked him to let someone else be the spokesman for our group. Duracell and I pulled him off to the side this morning while everyone was breaking camp and told him we wanted to make Zeddishous group spokesman to "involve him in the group more" etc. Thalidimar thought it was a really good idea, and almost seemed eager to give over the job. I think he's totally clueless about the real reason. We reached the forest where Derwyth is supposed to live this morning. The river Hadley told us to follow upstream was just inside the forest just like he said it would be. Since it was frozen over, walking on it was the easiest path. We had barely started out on it when the biggest damned eagle I've ever seen landed on a boulder sticking up out of the ice ahead of us. Even weirder, it spoke to us. After we had told it that we didn't plan on hurting Derwyth, it just flew off up the river. Eilownwy said we should follow it, as if the river itself wasn't obvious enough. About lunch time, we came to the fork Hadley had told us about. There was a canoe on the bank next to a big boulder with a green circle painted on it. The eagle landed on the boulder for a moment, and then took off again out of sight. Our two rangers stood around looking confused for what seemed like forever, so I went and took a look behind a boulder. There was a path from the river leading into the woods, and after I pointed it out, we all followed it. It led to a clearing with a low hut and a couple of storage sheds in it. There was smoke coming from the hut's chimney, so we decided to go see if Derwyth was home. Before we got there, though, he called out from behind us. When we told him we had a book he might be interested in, he invited us in. He seems to have his own little zoo. There was a really big cat-thing with huge fangs sleeping in front of the fire. A huge gorilla served us all coffee. The bestiary we had took from the dead monks turned out to be a book Hadley had been looking for for a very long time. He wanted to know what we wanted to trade it for, as if we actually owned it instead of just being sent to give it to him. We played along and explained how we were looking for the "fallen star" for Shalfey. He said he had seen it, and had taken notes that would let him figure out where it landed. He would do some calculations and tell us where it was for giving him the book. Later in the evening, he told us he was done. He said that the "meteorite" had landed in the Therno Pass. He marked it on our map for us. To get there, he said that all we had to do was keep following one of the river branches upstream until it joined a much bigger river on the north edge of the forest. The we follow the bigger river upstream (it won't be frozen over, though) to the base of the pass. He warned us that there are these people called the Derro living in the pass. He described them like primitive, pale-skinned, under-sized dwarfs. These must be the "wild beastmen" from the water memories. 28 Novius 1001 It only took us a day to reach the north edge of the forest and the bigger river Derwyth had told us about. 29 Novius 1001 We reached the base of Therno Pass this evening. It's a dry streambed. It probably has a stream in it in the spring and summer when more of the Glacier of the White Worm up in the mountains is melting. 30 Novius 1001 We were attacked in the middle of the night last night by these really huge bats. They had long tails with barbs they used to whip at us. Alcarenque called them doom bats.
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Real-world date: 02
Oct 2004
30 Novius 1001 We started up Therno Pass shortly after sunrise, and it didn't take very long to reach the spot where the meteorite had struck the ground. It had made a large pit in the earth, and all of the trees near the pit were laying on the ground with their tops pointed away from it. It looked just like the depression we had seen in the memory water visions, except when we looked into it, the black rock wasn't there. We could see where it had been, but it was gone. The pit was about an arrow's shot across, and about half as deep. There were several openings in its walls. It looks like the meteorite crashed into someone's underground tunnels. We found rooms and passages leading into the ground from the pit. They all had collapsed ceilings in places, and all but one was completely blocked at some point. We saw the bodies of what had to be the Derro that Derwyth had described to us, and we also saw naked Human bodies that had obviously been slaves to the Derro before they were killed by cave-ins. We took the money off the Derro bodies, and we also found some things that Alcarenque figured out were magical. One was a pendant shaped like a ram's head that Thalidimar says is the holy symbol of a cult that worships a Demoness called Roth-Kha. We decided to go down the one passage that wasn't completely blocked by collapsed rock. We didn't go very far before we came to a door that was barred from our side. This seemed odd to us until we opened it and found ourselves looking over the edge of a short cliff with a narrow path running down it. Before the meteorite had smashed into this place, this must have been the door in. We decided to try clearing out the passage that looked the least likely to fall in on our heads. After working for a while, Rezigrene found it was a dead end. After clearing out the rubble from the collapse, she said she was looking at the end of a mine shaft. One of the openings in the wall of the pit was a room that looked like it used to be a meeting hall or something. One back corner of the big room was collapsed, and Alcarenque said there was a passage behind it. Rezigrene started clearing a path through the rubble again, and the rest of us helped as much as we could. As soon as she had cleared a way through to the passage beyond, we got attacked. I was all the way at the back, so I couldn't see anything, but people up at the front kept yelling that they needed light to see with. I thought Rezigrene and Zeddishous could see in the dark? And why didn't anybody pull out one of the magic torches we've got? I uncovered the light coin on my helmet and moved into the passage to see what was going on. The first thing I saw was this slimy creature that was shaped like a big letter "X" and smelled like mildew. I got a good shot into it before Eilownwy told us that she had created the thing and that it was on our side. Something strange was going on with the light here. Normally, the light from my helmet kind of fades out gradually as it gets farther away. It wasn't doing that here, though. It went out for a little ways, and then just stopped at a wall of dark. It moved with me, though, so I had no problems seeing out to the wall wherever I went. Like I said, weird. Anyway, when I moved forward enough, we could see that we were fighting some of the Derro. It was a small group, and they weren't very tough. Eilownwy managed to put a couple of them to sleep, so we tied them up to see if we could get any information out of them when they woke back up. There was a room just down the passage. We found four Human slaves in the room: two women and two men. The men had had their tongues cut out, and they all had this glazed look in their eyes. In fact, one of the women was the only one of the four that responded to us at all. My first thought was to send them back to Derwyth's until we could come back for them and take them with us, but it was pretty obvious they couldn't even manage to walk back to his place on their own. Thalidimar and Zeddishous got into a discussion about whether we should take them along with us, leave them here, or take them outside and leave us. They quickly dropped the idea of taking them with us, thank the gods. They couldn't make up their minds, however, whether it would be better to leave them here, where the Derro could simply recapture them, or take them outside in the light where the Derro don't like to go, but where they'd probably freeze to death. While they were arguing, I released the slaves from their shackles. Then I told Thalidimar and Zeddishous that we could take them outside in the light and build a fire for them so they could stay warm while they waited for us. They didn't seem to notice my suggestion, so I decided to check out the two doors leading out of this room. Neither one seemed to be trapped or locked. When I got done, the arguing still wasn't done, so I decided to head back outside and start gathering wood for a fire. It was better than standing around yapping about doing something but not actually doing anything. Thalidimar joined me pretty quickly, and we started gathering up wood from all the trees laying around near the pit. At one point, Alcarenque's hawk started squawking around us and flapping its wings like it does when Alcarenque wants it to get someone's attention. We ignored it as best we could. After we felt we had gathered enough wood and thrown it down in the pit, we climbed back down. The four slaves were outside in the pit, and so was one of the Derro we had tied up. Nobody else was around, and Thalidimar was busy climbing down the rope we had tied so we could climb down in the pit, so I killed the Derro while Rezigrene and the others couldn't object. The way they've obviously been treating the slaves, I'm sure he deserved much worse, but I didn't have the time give him a fitting punishment like Hoar would want. It took me longer than I expected, and Thalidimar saw me. He didn't say anything like I thought he would have, though. We built a fire for the slaves to keep warm by and stacked the extra wood nearby. Eilownwy showed up about then and told us we were needed inside. Everybody else was back in the room we had found the slaves in. One of the doors was open, and Alcarenque was down a hall a ways beyond it with a Derro. They explained to Thalidimar and me that Alcarenque had charmed it, and it was helping us. It had told us that the meteorite was in a room behind a door just down the hall, and that there were five or six of its friends there. They had tried to have it escort them into the room to get the meteorite, but its friends didn't go for it and shut everybody out. Now we were forming a plan to go in and fight them for it if we have to. Zeddishous said he had some beads that blow up into a big blast of fire when they're broken. We considered having the charmed Derro take one of the beads into the room, close the door behind it, and have it break the bead on the floor after we had closed the door. His friends probably won't let him into the room now, though. Then we thought that maybe one of us could just open the door, throw in the bead, and close the door real quick to keep the fire in the room. Since I'm about the quickest among us, and I've got the barbed demon gloves to help protect me if I don't get the door closed quick enough, I'll do it.
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Real-world date: 16
Oct 2004 Where we left off last session: 30 Novius 1001 I kicked the door, but it was locked. I was bending down to examine the lock when Rezigrene's axe nearly took my head off! In fact, I don't think I'd be writing this right now if I hadn't bent down! I jumped back out of her second swing, and the door splintered into the room. I went to throw the bead into the room, but my head went kind of funny for a second for some reason. The next thing I new, I was looking into the room, but it was changed. I must have thrown the bead, because there were about half a dozen dead Derro lying on the floor looking rather crispy, but I don't remember throwing it, and I don't remember any fire. I felt a really bad pain and realized I was hurt pretty bad, but I don't remember anything hitting me. I must have blacked out or something. I got Thalidimar to heal me and then followed everybody else into the room. One of the Derro in the room had surrendered, so I tied it up. There was a chest in the middle of the room. It didn't look like it was trapped, but it was locked. We had the Derro that Alcarenque had charmed open the chest, and the meteorite was inside it. After that, Zeddishous said he wanted to keep exploring the Derros' tunnels for more treasure, but Rezigrene didn't want to. Thalidimar sided with Zed, and since he's supposed to be group leader, I went along with him at first. I didn't think it was a very good idea, though, after what happened to us in Orlane and Tunadholm's Keep. So when Rezigrene pointed out that we were hired to return the rock and should finish our obligations before trying to fill our pockets just for our own greed, I tried to help convince everyone to go along with her. Much to my relief, it worked. I don't think it will be very long before Rezigrene takes the group leader position away from Thalidimar. He's more of a group protector than leader, anyway. We told the charmed Derro to stay here and "take care of your friend." Then we went back out into the pit. We climbed the rope back up out, carrying the four slaves we'd freed with us. By the time we'd made it back down the pass to where we'd camped last night, it was dark, but we went a little farther anyway so we could be in Derwyth's forest. If he really is some kind of leader or protector here, hopefully his animals will help keep a Derro raiding party out of the woods for the night. 31 Novius 1001 Some Moonfest this has been. We got attacked last night anyway. Evidently, the animals that Derwyth "leads" only intercept friendly visitors. Enemies can come and go as they please. I woke up in the middle of the night to the most bone chilling howl I have ever heard in my life. I scrambled out of my tent and saw Zeddishous running into the woods, so I decided to follow the ranger. It didn't take very long to get separated in the dark, though, and after a while I was pretty sure that whatever had been howling hadn't followed me, so I decided to head back to the camp and see what the situation was. I felt a sharp pain in my side, and when I looked, I saw I was bleeding pretty bad. I vaguely remember almost running into somebody in the woods. I think he said something like, "I WILL have the meteorite!" He must have stabbed me when I ran past him. It's all just kind of a vague blur. I didn't see him again on my way back to camp. There was an ugly-looking dog-thing laying dead in camp when I got back. Thalidimar called it a Shadow mastiff. It must have been doing all the howling. Two of the slaves we freed ran off into the woods, too. One made it back, but we found the other one with his throat slit. The guy in the woods must have gotten to him. We buried him. He's probably better off now than he ever was in life anyway. In the morning, Rezigrene told me that there had been three other guys at the camp last night, too. For some reason, they wouldn't come into the light of the campfire. The way she described them, they sounded a whole lot like the guy that attacked me. We went back to the bigger river on the north edge of the forest and started retracing our steps back to Derwyth's. At one point, it felt like I was being watched. After a while, I looked over my shoulder, and I saw something that made me shake in my boots. Some of the mist over the river had shaped itself to look exactly like me. It wasn't just mist, though, 'cause my/its eyes were glowing red. It started moving toward me, but I couldn't seem to make my legs move to run away from it. It didn't help things when Duracell yelled, "It's going to suck Ashedyn's breath out of him!" I'm lucky my friends killed it before it could do anything to me. Duracell told us that it was called a breathdrinker. It stalks someone for a while, and when it decides to attack, it makes itself look like its chosen victim. Then it sucks the breath out of its victim until the victim dies. DM's note: |
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Real-world date: 30 Oct 2004 Where we left off last session: Since the guys that attacked us last night didn’t seem to like being in light, I suggested that we have a couple of campfires on either side of the tents tonight instead of just one. Hopefully that will help keep them away if they decide to bother us again. 1 Detenday 1001 I guess we got attacked again last night. I pretty much slept through it. Eilownwy got bit by a Shadow Mastiff when she ran off into the woods. Rezigrene ran off too, so I don’t have to put up with her teasing me anymore for being scared of the howling. At least no more slaves died this time. Alcarenque said that the “guys” we’re fighting are probably all just one guy. He thinks that this dude is using a spell that lets him make copies of himself. We made it back to Derwyth’s without getting attacked again. Rezigrene fell through the ice on the frozen river once, which the rest of us found kind of funny ‘till she threatened to knock out the next person that made another joke about it. No real harm was done, though. I think she just feels embarrassed about getting scared and running off last night. When we got to Derwyth’s, we asked him about this guy that wants to take the meteorite away from us. He thinks that it must be either Piyarz or his student, Sion. He said that he thinks Piyarz is a Shade, but he didn’t think Sion was, so this guy that’s been bugging us is most likely Piyarz since he’s a shade. If Piyarz really has taken over the Tower of the Heavens and its brotherhood of monks, why is he out here trying to get the meteorite from us himself? Why doesn’t he send some monks after us or something? Maybe he isn’t totally in control yet? Derwyth also described Shalfey for us so we could recognize him. He’s an old guy with long white hair. He’s got a scar on his chin. Since he’s an astronomer, we let Derwyth examine the meteorite. He did a bunch of boring tests on it and listed off a bunch of its properties. Zed asked him a lot of questions about himself. Derwyth is a Druid. He used to study at the Monastery of the Yellow Rose. He recognized one of the slaves we brought with us. She used to be a cook there. He agreed to take the slaves from us and return them to their homes. He seemed pretty upset when he found out that the Derro have slaves. He said we could spend the night out in his barn. A couple of the giant eagles would escort us on our way out of the forest tomorrow to help keep us safe. We had a discussion about what we should do next. We realized that now that we have the meteorite, we have no idea what we’re supposed to do with it. There’s nothing in the water memories except “do not return without it.” Zed said he still needed to find some alcohol of some kind ‘cause he promised the old guy in the Tower of Heavens hostel he’d smuggle him back some since alcohol isn’t allowed in the tower. Derwyth said that the nearest place we could get alcohol would be in Dunfee, a Dwarven settlement up in the mountains. We decided to head up there and try to sell the ore Rezigrene had mined back in the crater. After all, we may need to come up with 3,000 gp just to get back into the Tower of Heavens. Then we’ll head back to the tower and talk to Hadley to try and figure out what we should do next. 2 Detenday 1001 The giant eagles followed us out of the forest just like Derwyth said they would. It wasn’t until the afternoon when we were out of the forest and walking on the shore of Lake Icemelt that we got attacked by something. I was just walking along and then it got really cold. It’s been really cold and windy the past couple of days, but this was different. It was painfully cold. This ice-crystal-thing jumped up off the embankment and hit me. It was so cold that it burned. I took a step back and shot an arrow at it, but my arrow just went right through holes in the crystal and didn’t touch it. Rezigrene shattered a good chunk of it with her axe, but when Thalidimar hit it with his mace, suddenly there were two of them! I had gotten so cold by this point that I just stepped back away from them and pulled out my magic torch for some warmth. I activated my darkness belt so they couldn’t see me to hit me again, but then Rezigrene and Zeddishous started yelling that they couldn’t see. I thought the guy who identified the belt for us said that my friends wouldn’t be affected by it? Anyway, I decided to move farther away from the ice-crystal-creatures so I wouldn’t get in my friends’ way. I must have slipped on a patch of ice, ‘cause the next thing I remember was waking up laying on the ground soaking wet. While Thalidimar healed me, Rezigrene, Zeddishous, and Eilownwy kept asking me to turn off the darkness. I told them that the guy who identified it had told me that anybody that knows its command word is “GOSFARNIK” is supposed to be able to see normally in its dark area. They stopped whining after that. Didn’t I tell them about that before? I could have sworn I did. 4 Detenday 1001 Well, our streak of luck not getting attacked finally ran out. It wasn’t too bad, though. We were traveling up a narrow draw on the path to Dunfee when our rangers spotted a couple of creatures. They kind of looked like a cross between a bull and some kind of deer. The were all white. Zeddishous yelled out something like, “They are intelligent and evil, and they can freeze you solid!” A second later, he yelled, “They tried to freeze me!” The fight was on, but it didn’t last long. Alcaranque used his spell that shoots a stream of fire, and one of the two creatures dropped to the ground. After we put a couple of arrows into it, the other one ran away. Zeddishous told us they’re called rejkar.
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Real-world date: 04 Dec 2004 Where we left off last session: I have not the mind to even remember what day it is, but I must scribble this down so that I do not forget these past few days. 4 Detenday 1001 We arrived at the sturdy Dwarven town today. We found the alcohol and sold some of the things we didn't need to be carrying around. Most importantly, I spoke to a grizzled old Dwarf at the armor shop who said that he could refit Nibori's old leather armor without destroying the magical properties. Thank Tymora, because I've become very "comfortable" in my leather... perhaps for sentimental reasons. I will be glad also when others stop mistaking me for a woman. Will I miss those indents? The party has decided to travel back to the Dwarven settlement once we've completed our mission. 5 Detenday 1001 My faith in Tymora has increased. I did not think this possible. The trek back to the tower brought us to a 'Y' in the road, where we were stopped by a massive ice creature. I keep wondering if there was something more I could have done. We almost lost two party members. Both are still recovering. The creature was defeated but determined to take one of us with it. I was sure Rez was gone, and without the prayer to our goddess of luck, she would surely have been. I reached out with all my heart, I felt the power surge Real-world date: 04 Dec 2004 4 Detenday 1001 When we got to Dunfee, I followed Thalidimar to a blacksmith’s shop. He wanted to know what it would take to get the boobs hammered out of Nibori’s old armor, if it could even be done. I guess all the teasin’s got to him after all. The Dwarf put it on top of this bowl-thing that shined a light up at the armor. Then he looked at it through this crystal-thing for a while. He did some other tests, too, and then he told us he could reshape the armor, and it wouldn’t even lose any of the magic protections it’s got. Thalidimar seemed fine with how much it would cost, but it would take a couple of days to do, so we decided to come back here after we’ve finished our job at the Tower of Heavens to have it done. Zeddishous showed up at the shop too, and we had the Dwarf look at a couple things we found in the Derro tunnels. There was a small shield that was magic that the Dwarf offered to buy from us for 3,000 gp, so now we have the gold we need in case the guys at the Tower of Heavens want us to pay before they’ll grant us an audience this time. 5 Detenday 1001 We got attacked by a Chraal on our way back down the mountain from Dunfee today. We were coming up on where another trail joined ours to make a fork in the trail if you were traveling the other way, and it stepped around the corner from the other trail. I warned everybody about how it blows cold at you, and it explodes when you kill it. At least they hate each other as much as they hate everybody else, so we could be sure there was only one of them. Of course, as soon as the words were out of my mouth, it blew cold at us just like I said it would. I managed to weave into a warmer pocket of air as the cold it blew at us swirled past, but not everybody is as quick on their feet. I used my belt that makes darkness again (nobody seemed to mind this time) while most everybody else charged up to fight the thing, and Alcarenque used the spell that makes it look like there are a bunch of him. Then he used his spell that shoots a stream of fire, and the Chraal didn’t seem to like that at all. It blew more cold in the direction the fire had come from. It aimed a little high since it was downhill from us on the trail, and I was able to duck under the cold this time. Alcarenque wasn’t so lucky, though. He fell to the ground. Thalidimar was looking down at all of the Alcarenque's with this confused look on his face. Since my arrows hadn’t done anything to the Chraal yet anyway, I asked Thalidimar if there was anything I could do to help. He told me to start slapping at the Alcarenques to figure out which one was the real one. Then he went to help Rezigrene, since the Chraal had knocked her to the ground with a couple of solid blows. I started slapping at the Alcarenques, and each time I did, it would disappear. By the time there was only one of him left, the Chraal looked like it could go off at any minute, so I picked the Elf up and started carrying him back up the trail and away from the Chraal.
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Real-world date: 11 Dec 2004 Where we left off last session:
5 Detenday 1001 When I heard the explosion, I brought Alcarenque back to Thalidimar so he could heal the mage. After Thalidimar finished healing everyone as good as he could, we set out again. We made it to the bridge over the Icemelt River before we set up camp. We’ll cross it in the morning and we should make it back to the Tower of the Heavens tomorrow. 6 Detenday 1001 I had a nightmare last night, and it probably saved my life. I dreamed we were attacked by those shadow mastiffs again, and I could still hear their howling from my dream when I woke up. What I saw, though, was very different. Rezigrene was just entering me and Duracell’s tent, axe in hand. If my nightmare hadn’t woke me up when it did, we probably would never have woken up again! Rezigrene made some lame excuse about wanting to steal my helmet or something like that. For some reason I was very frightened, and thought that I’d be better off outside the tent where I had some room to move around, but when I tried to crawl out, Rezigrene grabbed me. I almost got away anyway, but then the Orc bitch smacked me upside the head with her axe! I woke up this morning with the worst headache ever. She said she knocked me out “for your own protection” and “to keep you from running off and getting killed”. Duracell says we really were attacked by the shadow mastiffs and Piyarz last night, but still, I’ve run off on my own with them around before and I didn’t come out of it half as bad as last night. I’d rather take my chances on my own. And besides that swine snout ruined my helmet! The thing reeks! Did she wear it or use it for a chamber pot? Do I smell sweat or piss? Is there a difference for an Orc? Worse, though, the glowing coin I traded Thalidimar for and had that Gnome fix to the forehead of my helmet doesn’t glow anymore! She’s been good up ‘til now, but really, how long can an Orc pretend to act like she’s civilized anyway? Her true nature’s gonna show eventually, like last night. Still, unless my payment for this whole mission is something that lets me see in the dark like a Dwarf, she’s gonna pay to replace the glowing coin she wrecked. On second thought, she’d owe me anyway. Nobody else seems to give a rat’s ass that there’s an Orc traveling with us that’s decided to start smackin’ us around. Oh well, when she starts hitting them, they won’t get any sympathy from me, either. Even with a headache, I was the only one that managed to walk across the bridge this morning without falling on my ass. Rezigrene was the last, and she just sat and held the end of a rope while Zeddishous pulled her across. She looked like a dog trying to wipe its ass on the grass. We got to Hadley’s place about midday. He said that Piyarz is still in the tower, but Sion left right after we did. So it’s been Sion, not Piyarz, that’s been pestering us. Still, Piyarz didn’t act against us in the open, so maybe his position still isn’t as solid as he would like. The plan’s still the same. Act like we’re here to ask a question for the sages to answer, and when we get to the question chamber, run through the red curtain and start killin’ everybody. Well, everybody except the guy in the white robe, ‘cause that should be Shalfey. Duracell must have known how mad Rezigrene made me ‘cause when we got to the hostel on the island, she pulled me into one of the rooms and spent the whole afternoon trying to make me feel better. And she succeeded, too. At dinner, we found out that me and Duracell weren’t the only ones, either. I guess Eilownwy had gotten the staff to set up a bath in another room, and then invited Thalidimar to share it with her. Of course Thalidimar took her up on it. He’s no dummy. After dinner, Duracell and I decided to copy them, and had a bath of our own. When we were done, I did my best to wash out the lining of my helmet. It still stinks, but it’s tolerable now, so I can wear my helmet again. Zed decided it would be a good idea if all of us crammed into two of the bedrooms together. He also wants us to keep our watch to see if Sion comes back sometime tonight. 7 Detenday 1001 They took us to the question room right after lunch. Duracell had her invisible servant pull back the curtain in front of the sage so we would know right where he was. He had two monks with him. They attacked us right away, and so did the two Gnome guards in the room. I activated my darkness belt, and it didn’t take very long to defeat them. DM's note: |
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Real-world date: 8 Jan 2005 Where we left off last session:
7 Detenday 1001 The battle continues... More gnome guards tried to come in the room where we had entered it. And a moving statue stepped into the alcove where the sage and monks had been. I didn’t think my weapons could harm the statue much, so I moved over to the other end of the room to help Duracell fight the gnomes. A couple of sturdy hits from Thalidimar’s magic mace dealt with the statue, and then Zed hollered for me to look at some door that was in the side of the alcove. I told him to help Duracell, and traded places with him. It was a large stone door with stars carved into it in a pattern around the niche that the statue had been standing in. On each side of the niche, there was a recessed handle that could be turned. There was a pressure plate in the floor of the niche, and since the statue wasn’t standing on it anymore, the door was locked. If the handles were turned together in the correct manner, the door would unlock and slide into the floor. However, there was a ring of blades hidden at the openings of the depressions that the handles were in, and if the handles were NOT turned together or in the correct manner, the blades would close and cut off the hands that were doing the turning. I called Thalidimar over to me to try a couple of ideas. First, I had him stand in the niche, but of course he didn’t weigh nearly as much as the statue had, so the door didn’t unlock that easy. Then I had him use his mace to bust open the stone panels that were concealing the lock/trap mechanism just above the handle recessions. I got a quick good-luck kiss from Duracell while he was at it, and it didn’t take long for Thalidimar to bust things loose and expose the door’s innards. I was just starting to examine the mechanisms when Zed yelled for me to hurry up. Thalidimar went over to them and did some healing, but the gnomes could only come into the room one at a time, and Zed, El and Rezigrene would smack each one down before he could take more than two steps. They were at a stand-off, and I was probably in more danger than any of them were with this trap. I offered to let Zed take over for me if he thought he could do better, but he just ignored me. Anyway, the first thing I did, of course, was to disconnect the blades from the rest of the mechanism so that I wouldn’t have to worry about getting my hands cut off. Then I started looking at the lock itself. There was a gear at the end of the axle the handle rotated around, and it meshed with the first of about half a dozen or so gears, all different sizes and in a line toward the center of the door. There, a plate with teeth along its far side was raised or lowered in a track by the last gear. When the plate reached the very top of its track, it pushed the end of a lever, and the lever pulled back the locking bars that went out the side of the door and into holes in the walls beyond the doorframe. The door, doorframe and all, would then descend through a hole in the floor. The two plates for the two handles were side-by-side in the center of the door, with barely enough room between them to slide a hair into. From the sizes of the gears, it looked like one full right turn of the right handle would raise the right plate fully, while just a half right turn of the left handle would raise the left plate fully. When the statue was on the pressure plate, a separate system of levers pulled the locking bars back even from the doorframe, which would allow the door to swing open normally. Some kind of mechanism I couldn’t see below the floor must keep the door from descending when there’s enough weight on the pressure plate. A series of linkages was attached to the blades surrounding the openings to the handle depressions to make them all cut toward the center of the circle they formed at the same time. A strong spring was always trying to pull the blades closed. A rod extended from the linkages, and its other end butted against the plate in the center of the door. This rod is what held the circle of blades open. There was a series of holes cut in each plate along the line the rods would travel as the plates moved. The holes of each plate were arranged precisely so that the spaces between the holes of one plate exactly aligned with the holes of the other plate. If one of the plates was moved without the other plate moving, or if the movement of both plates was not perfectly synchronized, the holes in the plates would line up with each other, which would allow the rods holding open the blade circles on each side to slide through, and the spring would close the blades. Bye-bye hands! Of course, the plates would also then be jammed in place with the rods sticking through them. Also, anyone trying to feel the correct “combination” would get clicks, pauses, etc. caused by the rods slipping into and out of the holes (but not all the way through because of the other plate). This would lead to a false perception of tumblers or some other type of mechanism that just wasn’t there. The holes were irregularly spaced and sized to encourage the confusion. Until, of course, they had monkeyed with it enough to align a couple holes and lose their hands. It’s a good thing I had Thalidimar smash it open so I could SEE what was what. I disconnected the spring on each side from the blades, and then jammed open the blade circle linkages. I couldn’t get the springs separated from the last couple of linkage arms attached to the rod, though, so the handles still have to be turned at the same time or the plates will get jammed by the rods and then the door can’t be opened. I opened the door, and there were a couple of monks waiting on the other side. I yelled to everybody that the door was open and that there were monks coming into this end of the room as I backed up a couple of steps. The monk followed me into the room and bitch-slapped me. Obviously, my belt wasn’t making darkness anymore, but since I can’t see it anyway, how was I to know? I put the monk down with my rapier, but when I tried to use it on a gnome guard that had followed him, the damned thing broke! The room was flooded with gnomes now, so I activated my belt again. It didn’t take long to take out the rest of the gnomes in the room after that, and there didn’t seem to be any more coming. We closed the door we had come in and barred it. Then, just to make sure nobody would be getting through, Zed used this magic thing he had that made a stone wall across our side of the door. We examined the stone door I had managed to unlock. After descending into the floor, it paused for a brief moment, and then rose back up again. There didn’t appear to be any way to open it from the other side. We decided | |||